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INTRODUCTION:
Chaotic is the first
entertainment brand specifically designed to unite the worlds of immersive
story-telling, role-playing and technology.
The revolutionary trading card game brings together on-air, on-line and
in-person game play.
In the new television series on
4Kids TV, two teenage boys, Tom and Kazdan, discover a portal to the secret
world of Perim while playing the Chaotic Trading Card Game. Perim is a parallel universe which is
inhabited by four tribes consisting of hundreds of unique creatures.
The boys discover that the
one-of-a-kind, alphanumeric codes on their trading cards are actually scans of
these living creatures, much like super-charged DNA. When challenged to a battle, the Chaotic
player transforms into a creature whose scan they just captured. The winner keeps the other player’s creature
code. When they
aren’t battling, the boys use their Scanners to transport themselves from
Chaotic to Perim, scanning Creatures, BattleGear, Mugix and Locations to use in
the Battledromes – high-tech “holodecks” where Players use their Scanners to
build BattleTeams, just as they do on Earth.
The
television series is all about the game and the game is all about the code.
THE POWER IS IN THE CODE:
At the core of the
Chaotic card game is the concept that everything in the universe – every
person, place and thing – has its own, unique Code that represents the totality
of its reality.
For Creatures in Perim, Chaotic Code is their DNA
plus – all physical, psychological,
intellectual and emotional descriptors: strength, memory, appearance, ability,
and attitude – even what they’re wearing –at the instant they're scanned.
For BattleGear and Mugix, the Chaotic Code contains all physical and material descriptors plus
any magical powers and properties they possess when scanned.
The Chaotic Code of Locations contains the Codes of all the
objects within the Location plus their pertinent space/time descriptors. (This
excludes Creatures, BattleGear and Mugix within the Location).
Naturally, because everything is in a constant state of
change, the Codes of the original Creatures, BattleGear, Mugix and Locations
continue to change. That’s why Creatures, BattleGear, Mugix and Locations can
be scanned hundreds of times and never have the same Code.
Using the Chaotic Codes from their Chaotic
cards, Players enter a new dimension in gaming as they collect, trade and
battle with unique, virtual cards in the online world of Perim.
EARTH:
Earth is
home to our main characters. Here, Chaotic is a trading card game that’s
popular worldwide. Kids can compete
either in person or online. However, if a lucky player receives a mysterious
PassWord it opens the doorway to…
CHAOTIC:
Chaotic is where players play the game – for real – in the
Battledromes where they build their BattleTeams and ultimately transform – via
the Codes – into the actual battling Creatures.
Outside the Battledromes, Chaotic is a place where players
interact with one another, hang out at the Chaotic “PortCourt” and watch the
battles on big screens. When it’s time to build up their decks, players need to
scan Creatures, Locations, BattleGear and Mugix, and that means a trip to…
PERIM:
Perim – where much of the action of Chaotic takes place – is a place of magic, danger and
adventure. It’s divided into two known
realms: the OverWorld and the
UnderWorld. Both realms have a variety
of Locations, each with its own unique character and effects on Creatures. Four known Tribes inhabit the realms: the OverWorlders, the UnderWorlders, the
Danians and the Mipedians.
Though Perim’s Creatures live in a magical world, they are
subject to the same kinds of personal jealousies, deep-seated animosities and
bitter rivalries familiar to humans.
However, for ages, they have all fought each other for resources, power,
prestige, knowledge and the most elusive, most valuable thing of all: the
Source – the legendary font of the magic power of Perim. All the magic of Perim’s Creatures,
BattleGear, Mugix and Locations flows from the Source.
The Source is what all the tribes desperately seek. Whoever
controls it controls their tribe’s destiny and the destiny of all of
Perim. No one knows precisely what it is
or where it is. Only that it is.
CREATURE
INFORMATION:
Generally,
the Creatures featured in the series are those most actively engaged in
inter-tribe conflicts. They are
combatants, which is why they are sought by the Players for scanning. However, each area of Perim is populated by
other “tribe people” who are usually not involved with actual battles.
All
Creatures have “magical” powers which usually manifest themselves as Attacks
used in battle. They also have distinct,
individual personalities just as the human characters do.
Creatures’
Powers are grouped into five “Element” categories: Earth, Air, Fire, Water and Discipline. The types of Attacks Creatures can use are
based on their personal Attack Element(s).
In
addition, all Creatures can use Discipline Attacks. Discipline Attacks are based on the four
Disciplines: Speed, Courage, Wisdom and
Strength. Each Creature has its own numeric Discipline Rating for each of the
four Disciplines. Depending on target Discipline Ratings, Creatures may be able
to Attack and lessen a target Creature’s Life points.
TRIBES:
OVERWORLDERS
The
OverWorlders are, more or less, the good guys.
They live in the OverWorld, the above-ground portion of Perim. The OverWorld is most like Earth. It has a vast variety of geographic
Locations. Generally, OverWorlders fight
fair and are the most “human” and mammal-like.
The OverWorlders have diverse element attack abilities, using
combinations of Earth, Air, Fire and Water Element Attacks.
Maxxor is
the OverWorld leader.
MIPEDIANS
The
Mipedians are the lizard-like tribe. The
Mipedians have generally sided, partially by default, with the
OverWorlders.) They live in Locations hospitable
for lizards in the OverWorld – sandy deserts, canyons, salt flats, oases,
tropical rainforests, bayous, swamps and jungles. Their ability to become
invisible can compensate for their relative weakness. Mipedians are generally Air Element Attackers. Mipedians have a monarchy of sorts and the
tribe is ruled by fighting royals.
UNDERWORLDERS
The
UnderWorlders are, more or less, the bad
guys. Physically they are (generally)
like demonic gargoyles. They fight
“dirty,” with fiery, oily, steamy, toxic, burning Attacks. Some can also use
Earth, Water and/or Air Element Attacks.
UnderWorlders live below the OverWorld in an equally vast and varied
subterranean world. Chaor is the
UnderWorld leader.
DANIANS
The Danians
are the insect-like Creatures who live in a vast area of the UnderWorld called Pillar Mountain
– a mountain range, which they have made their colony. The
Danians have loosely, erratically aligned themselves with the UnderWorlders. They tend to use Fire and/or Earth Element Attacks, but they
also have a “Hive Strategy” (strength in numbers). The Danians’ social
structure is a hierarchy, with A, B and C type mandiblors at the lowest rungs,
which are essentially “foot soldiers.”
ATTACKS:
Creatures
battle by using Attacks. Attacks are
their natural, magical abilities to deal damage to their opponents. Attacks always emanate from the Creature.
BATTLEGEAR:
BattleGear
is the magical/technical equipment Creatures use in battle. Generally, BattleGear protects (shields),
attacks (weapons) and/or transports (vehicles).
LOCATIONS:
Locations
are the places where Creatures live and where Players in Perim can visit.
MUGIC:
Long ago, magical, musical beings
called “Mugicians” lived in peace and harmony in Perim. At some point, conflict over the Source
divided them into warring tribes. The warring Mugicians mutually destroyed each
other. Their spirits, however, lived
on. Their Mugix – magical orbs that held
specific Mugic – were scattered all over Perim.
The Spirit Mugicians still roam
Perim, seeking to inhabit fellow tribe members so they can carry on the
fight. Mugicians imbue Creatures with
the ability to cast Mugix. When a Creature finds or creates (a new)
MugiSphere, he may use it only if he has a Mugician inhabiting him and a
MugiSphere of the correct tribe (or a Generic Sphere).
When
casting Mugic, a Creature holds a MugiSphere, summons the Mugician within to
enter and activate the Sphere. The
Creature then announces the Mugic the Sphere contains and his intended target
of the Mugic within. The Mugix bursts
apart, and a seven note “song” (Mugic) is heard. A giant magical effect occurs and the Mugic
creates the desired effect.
CHAOTIC LEAD
HUMAN CHARACTERS
TOM & KAZ:
Tom and Kaz are typical teenagers who live next door to each
other in a typical suburban town.
Though both love Chaotic,
Tom is more focused on the experience
of Chaotic, while Kaz is more
focused on building his deck and winning his battles.
Tom – mainly an OverWorld player – loves meeting Creatures,
exploring their world and experiencing excitement and adventure. At first, though, he is very shocked and
overwhelmed by transporting to Chaotic,
transforming into his battling Creatures and experiencing the battle “for
real.” Tom quickly gets over his fear and becomes a bold – maybe too bold – risk taker and thrill
seeker.
Kaz – mainly an UnderWorld player – focuses on the game, becoming a better player and
improving his battle skills and his collection.
He tends to be more cautious and less adventurous; preferring to
calculate the odds before taking a risk, unless rare Creatures, BattleGear and
MugicSpheres are at stake. Kaz
frequently warns Tom about the dangers of Perim, and Tom usually ignores
Kaz.
Though they are close friends, there is a bit of a rivalry
between the boys. Kaz strives to stay on
top of his game by using his head. Tom is a naturally gifted player – he
believes in going with his gut feelings
in all situations.
PEYTON:
Peyton is a comic character.
He is a formidable yet quirky Chaotic player. Peyton speaks in slang, has an encyclopedic
knowledge of the game and Perim; his intense opinions; his appearance and his
unorthodox style of battle and the way he expresses himself all lead to
comedy. He looks funny, talks funny
and acts funny. He likes to test unusual theories and
strategies in battle, which, shockingly, lead to victory more often than
not. Though he loves to win --
especially with his Mipedian Creatures -- Peyton will also battle using some of
Perim’s freakiest Creatures, just to have the experience of transforming into
them and “feeling their vibes.”
SARAH:
Sarah is the smart, spunky female sidekick who uses loves to
speak her mind. A fearless and shrewd
Chaotic player, she is the most likely to get into a fight with the boys and
the other Players. Sara is not afraid to
take on a Creature who gets her angry, so the boys sometimes have to drag her
out of danger in
Perim. She’s very
protective of the boys and would do anything to help them. Because Sarah has a life-long interest in
insects, she’s naturally drawn to the ant-like Danians.
KRISTELLA & KLAY:
Kristella and Klay are the creepy, twin brother-and-sister
team of pranksters (also known as the “Gruesome Twosome”). Though they don’t look alike, they dress
alike and do everything together. The
twins’ favorite activity – besides battling in Chaotic – is sabotaging our lead
characters. Kristella and Klay are
snobbish, conceited, rude and patronizing.
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